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Brutal doom no sound
Brutal doom no sound




Standing in your way are armies of zombified fellow marines and eggheads, fireball-tossing imps, hulking flesh-eating demons, cyborg-demon monstrosities, and various other hell-spawned nasties who want to kill you horribly. Your job? Fight your way to where, you hope, there's a ride off of this rock, and make bloody mincemeat out of everything standing between you and salvation. Somehow, demons broke through into our reality and slaughter everyone else. The plot? In an FPS? Here's your plot: you are a Space Marine (no, not the 40K guy, a jumped-up soldier who is sent to fight on other planets, so closer to the Imperial Guard.though considering recent events he may be the equivalent of a standard Astartes, just much shorter.) stationed on Phobos.

brutal doom no sound

The katana in question would later be used in Romero's game Daikatana, which was a total failure for reasons that aren't important enough to go over right now. It was actually inspired by a Dungeons & Dragons campaign played by the founders of id Software John Romero had given a demon lord the key to overrunning the material plane in exchange for a magic katana because he's an edgy little bitch like that, and John Carmack (the DM and one of the many forms of Tzeentch) decided it made a good premise for their new 3D game. The father of the first-person shooter, the original ass-kicking demon-slaying 3D slaughter-fest, Doom is a franchise that demands respect even in the hallowed halls of /tg/. Eat leaden death, demon." – Terry Pratchett Up until Doom, no one seemed to have thought about the double-barrel shotgun.

brutal doom no sound brutal doom no sound

"Over the centuries, mankind has tried many ways of combating the forces of evil. If you don't already have the first level's music in your head, you may be on the wrong site.






Brutal doom no sound